Digital Psychology & Behavioural Design · Part 2A — Applied Attention Mapping: Auditing Feeds, Notifications & Journeys
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Digital Psychology & Behavioural Design · Part 2A — Applied Attention Mapping: Auditing Feeds, Notifications & Journeys
In Parts 1A–1C you learned the theory: dopamine loops, habit architecture, identity and persuasive environments. Part 2A is where you start working like a digital psychologist in the field — auditing real products, screens and flows as attention machines.
If you can’t draw how an app uses your attention, you can’t really say whether it’s helping you — or harvesting you.
1. What Is “Attention Mapping”?
Attention mapping is the practice of looking at any digital experience and asking:
- Where does my attention start?
- Where does it get pulled next?
- Where does it tend to stay?
- Where does it naturally stop — or refuse to stop?
Instead of seeing “a nice app”, you start seeing:
- Entry points (notifications, home screens, search results).
- Loops (feeds, recommendations, suggested content, chat threads).
- Exits (where you can close, log out, pause, set limits).
- Friction and funnels (which paths are smooth, which are sticky).
Part 2A gives you a repeatable audit method:
- Useful for builders who want to design ethically.
- Useful for users who want to protect their nervous system.
- Useful for parents, educators and leaders who need to evaluate tools for others.
Two Roles You Can Choose From
For each exercise, you can adopt one of two default roles:
- Observer-User: “How is this environment treating my mind?”
- Observer-Builder: “If I had designed this, what would I be trying to accomplish?”
2. The Three Layers of an Attention Audit
When you audit a product or platform, you can think in three layers:
- Layer 1 — Surface Experience: what you see and feel in a single session.
- Layer 2 — Behavioural Mechanics: how triggers, friction, loops and rewards are structured.
- Layer 3 — Strategic Intent: what the system seems to be optimising for over time.
Layer 1 — Surface Experience (First-Person)
Questions:
- What’s the first thing you notice when you open the app?
- Where does your eye go without trying?
- How do you feel after one minute? After ten?
- What’s the easiest thing to do right now? The hardest?
Layer 2 — Behavioural Mechanics (System View)
Questions:
- What’s the main loop? (scroll, watch, tap, reply, buy, play)
- Where are the triggers? (badges, banners, “new” labels, red dots)
- Where are the rewards? (notifications, numbers, praise, progress)
- Where is friction removed? Where is friction added?
Layer 3 — Strategic Intent (Why This Way?)
Questions:
- What behaviour is most profitable or valuable to the company?
- How is that behaviour made convenient, fun or habitual?
- What behaviours are clearly not encouraged?
- If this environment shaped a child’s habits for 10 years, what would it be training them to value?
Template — 3-Layer Audit Snapshot
PRODUCT / PLATFORM: ______________________________________ LAYER 1 — Surface Experience: - First visual pull: __________________ - First emotional impression: _________ LAYER 2 — Behavioural Mechanics: - Main loop: _________________________ - Key triggers: ______________________ - Main rewards: ______________________ - Friction removed from: _____________ - Friction added to: _________________ LAYER 3 — Strategic Intent: - Optimised behaviour: _______________ - Neglected / awkward behaviour: _____ - Long-term training effect: _________
3. Mapping Feeds — The Infinite Corridor
Feeds are the practical centre of most attention architectures. To map a feed, pay attention to:
- Entry: how many taps from unlock to being “inside the feed”?
- Unit: what each tile or post promises emotionally (humour, novelty, outrage, beauty, status).
- Controls: what options you have on each unit (like, reshare, save, comment, report, hide).
- End: whether there is one. (pagination vs. infinite scroll vs. autoplay.)
An ethical feed design:
- Lets you see where you are in a sequence.
- Makes it easy to stop or switch to non-feed tasks.
- Offers tools to shape what you see without friction.
A purely extractive feed design:
- Hides where you are in the stream.
- Offers no natural stopping cues.
- Resists your attempts to diversify or calm the content.
Exercise — Feed Anatomy in 5 Minutes
Open a feed you use often. 1) COUNT TAPS: From unlock to seeing the first feed item: Number of taps/swipes: _________ 2) FIRST FIVE UNITS: What emotions or impulses do they aim at? 1: _____________________________ 2: _____________________________ 3: _____________________________ 4: _____________________________ 5: _____________________________ 3) STOPPING CUES: Is there any natural "end" visible? (yes/no and what) ________________________________ How easy is it to close the feed? ________________________________
4. Mapping Notifications — Invisible Hands on Your Shoulder
Notifications are remote controls for your attention. When you map them, ask:
- What types of notifications exist? (social, transactional, “engagement”, “news”)
- Which ones are genuinely necessary? Which exist mainly to pull you back?
- How are they grouped? Email, lock screen, banner, badges, sounds?
- How hard is it to turn non-essential ones off?
Ethical notification design:
- Defaults to silence for non-critical events.
- Respects time-of-day and context.
- Gives you granular control in plain language.
Notification Audit — One App at a Time
Pick one app that notifies you a lot. LIST NOTIFICATION TYPES (from what you remember): - ____________________________ - ____________________________ - ____________________________ FOR EACH, MARK: [N] Necessary for my life [U] Useful but not essential [D] Primarily for the company's benefit N: ____________________________ U: ____________________________ D: ____________________________ ONE CHANGE: Turn off or mute ONE "D" notification and note for a week how you feel.
5. Mapping Journeys — From “Just Looking” to “Fully Hooked”
A journey is the path someone takes over time:
- Day 1: discovers the app via a friend or ad.
- Day 3: creates an account.
- Week 1: completes a key action several times.
- Month 1: becomes a daily user or subscriber.
When you map a journey, you look for:
- Onboarding nudges: what pushes you to first meaningful action?
- Hooking moments: when do you first feel “I might stay here”?
- Lock-in mechanisms: data, followers, streaks, progress you don’t want to lose.
Journey Sketch — Your First 30 Days Somewhere
Pick a product you now use weekly. DAY 1: How did you arrive? What made you curious enough to try? ______________________________________ DAY 3–7: What kept you coming back? Any early rewards or social hooks? ______________________________________ DAY 8–30: When did it become "normal"? Any features that would now be painful to lose? ______________________________________ Looking back, what was the "point of no return"? ______________________________________
6. Healthy vs Exploitative Attention Strategies
Not all attention design is harmful. Part 2A trains you to distinguish:
Healthy Strategies
- Clear purpose: “We help you learn / connect / rest / organise.”
- Bounded sessions: easy to pause, clear stopping cues.
- Support for long-term goals (sleep, focus, relationships, learning).
- Honest metrics and transparent progress.
Exploitative Strategies
- Vague purpose: “We keep you here.”
- Unbounded sessions: endless scroll, autoplay, no time awareness.
- Rewards that conflict with your stated goals (e.g., late-night pings).
- Hidden or manipulative metrics meant to trigger insecurity or FOMO.
Mini Checklist — “Is This Good for Future Me?”
After using this product for 30 minutes: - Do I feel clearer or more scattered? - Did I get closer to something I say I care about? - Would Future Me thank me for this session? Write 2–3 honest sentences: ______________________________________ ______________________________________ ______________________________________
7. Builder Mode — The Ethical Attention Canvas
If you are a builder (designer, developer, founder, content architect), Part 2A is also your design mirror.
Before you ship a feature, you can run it through a simple canvas:
Ethical Attention Canvas (Short)
FEATURE / FLOW: ______________________________________ PURPOSE FOR USER: What long-term good is this meant to support? ______________________________________ ATTENTION STRATEGY: - How do we get their attention? - How do we hold it? - How do we release it? ______________________________________ RISKS: - Who could be harmed by overuse or misuse? - What psychological vulnerabilities does this touch? ______________________________________ GUARDRAILS: - Limits? Stopping cues? Time awareness? - Easy way to say "no" or "not now"? ______________________________________
8. User Mode — Designing Your Own Attention Contract
As a user, you can treat every app as needing a contract:
- What am I willing to give it (time, data, emotion)?
- What do I expect in return (value, learning, connection)?
- When does the contract become unfair?
Attention Contract Script
"I use ____________________ for: - ______________________________ (purpose) - ______________________________ (secondary purpose) It may have some entertainment side effects, but its main job in my life is: ______________________________________ If it regularly: - damages my sleep, - harms my relationships, - worsens my mood, I will: - adjust notifications / usage patterns, OR - uninstall / pause for 30 days, OR - move that need to a healthier tool." Sign & date if you want: ______________________________________
9. Future-Proof AI Prompt — “Attention Auditor & Design Mirror”
Use this with any capable AI model to keep conducting attention audits for years, across new platforms and tools.
Copy-ready prompt
You are my "Attention Auditor & Design Mirror"
for Digital Psychology & Behavioural Design — Part 2A:
Applied Attention Mapping — Auditing Feeds, Notifications & Journeys.
GOAL
Help me:
- map how a specific app/platform shapes my attention,
- identify its main feeds, notifications and journeys,
- see healthy vs exploitative attention strategies,
- design personal boundaries or ethical improvements.
ASK ME FIRST
1) Which product / platform / app do you want to analyse?
2) Are you mainly:
- a user (self-mastery),
- a builder (design / product),
- a parent/educator (safety)?
3) How do you feel after a typical 30-minute session there?
PROCESS
1) Guide me through a 3-layer audit:
- Layer 1: surface experience (feelings, first impressions),
- Layer 2: behavioural mechanics (loops, triggers, friction),
- Layer 3: strategic intent (what behaviour is optimised).
2) Map:
- the main feed(s),
- the notification patterns,
- a basic journey (first 30 days of a typical user).
3) Help me classify attention strategies as mostly:
- healthy, mixed, or exploitative
(with nuance, not judgment).
4) Suggest:
- one change I can make as a user (settings, environment),
- one change I could recommend or implement as a builder
(if relevant).
5) Summarise our findings in a short, clear narrative
I can save for future decisions.
STYLE
- Calm, precise, non-judgmental.
- Respectful of practical realities (work, income, community).
- Emphasis on agency, small experiments, and ethical clarity.
LIMITS
- Do not provide clinical diagnoses.
- Encourage professional help if I describe severe
compulsive behaviour or distress.
- Avoid extreme all-or-nothing advice unless there is
obvious, serious harm.
Version: v1.0 · Track: Digital Psychology & Behavioural Design · Module: Part 2A — Applied Attention Mapping: Auditing Feeds, Notifications & Journeys · Brand: Made2MasterAI™ · Educational only; not clinical, medical, financial, or legal advice.
Original Author: Festus Joe Addai — Founder of Made2MasterAI™ | Original Creator of AI Execution Systems™. This blog is part of the Made2MasterAI™ Execution Stack.
🧠 AI Processing Reality…
A Made2MasterAI™ Signature Element — reminding us that knowledge becomes power only when processed into action. Every framework, every practice here is built for execution, not abstraction.
Apply It Now (5 minutes)
- One action: What will you do in 5 minutes that reflects this essay? (write 1 sentence)
- When & where: If it’s [time] at [place], I will [action].
- Proof: Who will you show or tell? (name 1 person)
🧠 Free AI Coach Prompt (copy–paste)
You are my Micro-Action Coach. Based on this essay’s theme, ask me: 1) My 5-minute action, 2) Exact time/place, 3) A friction check (what could stop me? give a tiny fix), 4) A 3-question nightly reflection. Then generate a 3-day plan and a one-line identity cue I can repeat.
🧠 AI Processing Reality… Commit now, then come back tomorrow and log what changed.